Secrets Of The Lost Temple

GAMING EXPERIENCE - META HORIZON WORLDS

 

Enter the temple…

 

Moma Egg, mythical guardian and protector of all magical creature eggs, once kept harmony within the ancient temple network. But a powerful disruption has scattered the enchanted eggs across hidden chambers, leaving them vulnerable. Team up with up to two friends and recover them by conquering the temple’s ever-changing puzzles!

 
 
 

BRIEF

Secrets of the Lost Temple was created to deliver a fresh, social puzzle adventure, one that blends quick problem-solving, teamwork, and a dash of playful competition.

Our goal was to craft an engaging multiplayer experience where players work toward a shared objective by tackling tricky, trap-filled temple chambers together.

And above all, we wanted it to be snappy and addictive enough that players would always catch themselves thinking: “Alright… just one more run.”

 
 
 

Approach

We built a puzzle system around daily temple runs, ensuring every adventure feels rewarding as you unlock magical creatures. These companions can be leveled up to boost your “luck” factor and to be showed off to others how many you’ve managed to collect!

 
 

Puzzles
Three handcrafted puzzle types; Pathway, Offering and Sequence, each designed to encourage experimentation, quick thinking, and lively team problem-solving.

Temple Structure
Each run takes 5–8 minutes: explore the chambers, solve puzzles, unlock the egg room, collect gold and creatures, then return to the lobby to gear up for the next adventure.

Visual storytelling
Crumbling altars, glowing switches, moss-covered stone, drifting energy - temples that feel ancient, mysterious, and very much alive.

Multiplayer by design
1–3 players with shared gold, visual signals, and collaborative moments woven directly into every room’s layout. (And a few opportunities to mess with each other!)

 
 

Puzzle Completion

Temples revolve around a single interactive puzzle. Players explore a small, focused chamber to trigger mechanisms, levers, bounce pads, and switches, gathering missing components like keys along the way. Once activated, the puzzle reveals a creature egg, delivering a quick hit of reward and excitement before sending players back to the lobby.

 

Creature Collection

Creature companions act as clear progress markers and personal achievements. Found at the end of each temple run, they range in rarity from Common to Legendary, with future Mythic tiers on the way. Every rescued creature is added to the player’s collection and can be assigned as a follower during exploration. Duplicate rescues are tracked and visually reflected, building a growing sense of accomplishment and deepening the collection over time.

 

Gold

Gold is earned whenever any player completes a puzzle or opens a gold urn, with all rewards shared to encourage cooperation. Gold can then be spent in the shop, where creatures of varying rarity are available for adoption. With prices increasing by rarity, gold becomes a strategic resource closely tied to each player’s collection goals.

 
 

Think you’ve seen them all?

There are still plenty to collect!

PLAY NOW
 
 

PLATFORMS & COMMUNITY

 Now available on

Meta Horizon Worlds : VR, mobile, and web

Join our growing community on Discord for exclusive dev updates, behind-the-scenes sneak peeks, fun challenges, and exciting giveaways!

KOFFEEGAMES DISCORD
 
 
 
 
 
 
 

CREDITS

Client META

 
 

TEAM


Head of Production Charlotte Childs

Project Director Paul Vinter

Lead Game Producer Terry Summerbell

Creative Director Romain Marsaudon

UX Lead Fiona Brownlie

UX Designer Kaycie Chute

Game Design Lead Baptiste Billard

Game Designer Lilian Rochotte

Art Lead Alexandre Coadou

Concept Artist Tien Sang Dinh

Concept Artist Steven Yaffe

UI Designer Craig Allen

Motion Graphics James Wadkins

Freelance UX Designer Scott Shaw

Freelance UI Designer Arran Aver

Freelance UI Designer Rocky Riccardi

Freelance Copywriter Glenn Sturgess

Head of Interactive Lukasz Rynski

Head of Horizon Wojciech Ciemniecki

Lead Interactive Developer Juris Savostijanovs

Senior Interactive Developer. Jose Ferreira

Senior Interactive Developer Ivan Konstantinov

Interactive Developer Mikolaj Musialik

Interactive Developer Adrian Kolodziej

Interactive Developer. Tomek Rosiak

Interactive Developer Jakub Ozimek

Interactive Developer Quentin-Gerome Omel

Interactive Developer. Michal Inotlewski

Interactive Developer Filip Bednarz

Interactive Developer Paulina Halatek

Head of 3D Ormond Taylor

Lead 3D Artist Matt Kite

3D Artist Edwin Martinez Castillo

3D Artist Paulina Zdunek

3D Artist Célia Ragueb

Sound Engineer Axel Achard

Sound Engineer Klash Boom Bang

Technologist Robert Ford

QA Lead Fahed Chehabeddine

QA Tester Henry Yates

QA Tester Tom Parsons

QA Tester Aleksandra Hrabia

QA Tester Aleksandra Lange

 
 

Learn More

To find out more about Secrets Of The Lost Temple go to:

www.horizon.meta.com

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