Brewing Worlds and Games
Services
What we can do for you, plain and simple.
We’re work-for-hire first
That means we roll up our sleeves and help ambitious teams bring their gaming projects to life, whether that’s UGC-based or fully standalone.
Some partners want the whole journey, from early concept through launch and beyond. Others just need specialists, data, porting, QA, optimisation, the bits that quietly make everything function properly.
We’re happy doing both : Full orchestra or just the strings.
Alongside client work, we build and operate our own games, fully and partially owned titles that generate revenue across freemium, free-to-play, and pay-to-play models. So when we talk about monetisation, retention, or live operations, it’s not theoretical. We’re in it too.
In short: we build for others, and we build for ourselves.
Different hats. Same standards.
UGC World-building
We build UGC worlds that don’t just sit there looking pretty, they work.
Across Horizon, Roblox, and UEFN, we design and develop interactive experiences built for real players, real retention, and real revenue. Not just environments, but systems. Not just moments, but mechanics.
Each platform has its own quirks, physics, rules, and delightful limitations. We know them well. We design with them - not against them - so the final experience feels native, intentional, and technically sound.
We think about scalability, monetisation, performance, and player flow from day one.
The creative spark is essential. So is the invisible infrastructure holding it all together.
Whether it’s a branded world, an original IP, or something slightly experimental that makes people raise an eyebrow (in a good way), we craft experiences properly.
Meta Horizon World Development
Being both a second- and third-party partner at Meta doesn’t just look nice on a slide - it means we’re properly in the room. Not outside the room peering through the glass. Actually in it. With a chair.
We’re one of a very small (and mildly exclusive) group of second-party studios trusted by Meta to build UGC titles on their behalf. That means we’re not guessing what Horizon might do next - we’re collaborating closely, stress-testing features before they’re public, and occasionally poking the boundaries to see how far they stretch. (Quite far, as it turns out.)
Through deep collaboration and early access to tools and devices, we help shape what’s possible inside Horizon Worlds - not just react to it. We understand the platform from the inside out: the creative angles, the technical quirks, the monetisation levers, and the bits that make developers quietly sigh into their coffee.
And we don’t just build for others. We also develop and monetise our own original game inside Horizon Worlds. So when we talk about strategy, retention, or revenue, it’s not theoretical. It’s battle-tested. We’ve shipped. We’ve iterated. We’ve celebrated wins. We’ve fixed bugs at mildly unreasonable hours.
In short: we know the ecosystem because we’re actively living in it.
If Horizon is a frontier, we’re not just holding the map. We helped draw parts of it - and we’ve probably spilled coffee on it too.
Roblox World Development
Roblox isn’t just a platform. It’s an economy, a culture, and occasionally a chaotic social experiment. We know our way around all three.
We design and build Roblox experiences that feel native to the ecosystem - mechanically sound, socially engaging, and commercially smart. From core gameplay loops to progression systems, live ops, and monetisation, we think beyond launch day.
Whether it’s a branded activation, a scalable UGC experience, or an original title built to compete properly, we approach Roblox with equal parts creativity and system design. Fun matters. Retention matters more. Sustainability matters most.
In short: we don’t just build Roblox games. We build Roblox businesses.
Unreal Game & Experience Development
Unreal Engine is where things get serious.
We build standalone games in Unreal that combine strong creative direction with disciplined technical execution. From prototype to full production, we design systems that scale, perform, and hold up under pressure - not just in pitch decks.
Gameplay comes first. Clean architecture, optimisation, and platform readiness follow closely behind. Because beautiful visuals are great. Beautiful visuals running at 28fps are not.
Whether it’s an original IP, a co-development project, or a full production partnership, we integrate seamlessly with your team and build properly - with structure, foresight, and just enough creative stubbornness to get it right.
Ambitious ideas. Engineered foundations. No shortcuts.
Unity Game & Experience Development
Unity is flexibility done properly - and we use it that way.
We build standalone Unity games that balance creative direction with clean, scalable engineering. From early prototypes to full releases, we focus on solid gameplay systems, performance optimisation, and architecture that won’t collapse the moment things get interesting.
Mobile, desktop, cross-platform - we design with technical constraints in mind from day one. Smart structure beats last-minute fixes. Every time.
Whether it’s co-development, full production, or helping untangle something mid-flight, we plug in fast and build with intent.
Clear systems. Reliable performance. Built to ship - and keep running.
Porting
Porting to console isn’t a copy-paste job. It’s a translation.
We take existing titles and adapt them properly for PlayStation, Xbox, and Switch - performance, controls, compliance, storefront requirements and all the invisible details that tend to surprise people at the worst possible moment.
Optimisation comes first. Stable framerates. Clean memory usage. Platform-native input. Because “it runs fine on PC” is not a strategy.
We handle certification processes, technical requirement checklists, and platform-specific adjustments without turning it into a months-long panic. The goal is simple: make the game feel like it was built for that console from the start.
Careful adaptation. Zero shortcuts. No last-minute certification horror stories.
Publishing & Store Release Support
You’ve built the game. Brilliant.
Now comes the part nobody puts on the mood board - store submissions, compliance checklists, metadata, age ratings, assets, builds, revisions, and emails that begin with “Unfortunately…”
We help you navigate release across all major storefronts without turning it into a bureaucratic endurance test.
From preparing submission-ready builds and storefront assets to handling technical requirements, certification processes, and platform guidelines, we make sure your game doesn’t just launch - it launches properly.
Less guesswork. Fewer rejections. A smoother path from “finished” to “live.”
Data Services
We have an exceptional data team. And yes - you can use them.
They speak fluent analytics and actual human, which means no dashboards thrown over the wall with a “good luck.” You’ll understand what’s happening, why it’s happening, and what to do next.
We turn player behaviour into practical strategy - retention improvements, monetisation tuning, progression balancing, live-ops optimisation. The numbers matter. What you do with them matters more.
Already have your own stack? Perfect. We’ll plug into your tools and work with what’s there. Prefer something cleaner, faster, or less… chaotic? You can use ours.
Clear insights. Smart decisions. No spreadsheet theatre.
QA & Testing
From bare-metal, controller-in-hand gamer testers to AI-driven automated testing systems, we cover the full spectrum.
Some issues only a real player will find - the odd edge case, the “why would anyone do that?” moment. Others are better caught by relentless automation running the same flows thousands of times without blinking. We use both. Properly.
Functional testing, regression, compliance, performance, platform-specific checks - we stress your game so your players don’t have to.
Whether you need full QA support or reinforcement at a critical milestone, we plug in fast and work methodically.
Human instinct. Machine precision. Fewer surprises on launch day.
Why Koffeecup?
Because we don’t just offer services - we build games. Every day.
We’ve shipped across engines, platforms, storefronts, and UGC ecosystems. We’ve handled certification headaches, live-ops pressure, monetisation pivots, and those “it worked yesterday” moments. So when we step into your project, we’re not theorising. We’re operating.
We’re technical without being rigid. Creative without being chaotic. Structured without becoming corporate.
You can bring us in for a specific discipline - data, QA, porting, publishing - or trust us with the full journey from concept to live. Either way, you get a team that cares about the craft, obsesses over the details, and quietly refuses to cut corners.
We build properly. We ship properly. We support properly.
No drama. No ego. Just good games, made well - init!
